13.6.10

Comic Timing

From the past few posts, it looks like we are beginning to develop our curatorial tastes. With the Philip Zimbardo animation, it's important to take from academic fields in order to visually express an idea and move forward with it creatively. From the re-purposed bicycle Porsche to the Bauhaus ideals, good design comes with a good sense of humor. We as designers, have to act as many characters but most critically, we have to act as good human beings. The ability to laugh and make light of situations, ordinary or extraordinary, is an important factor in design because it is the result of two or more people interacting and engaging each other. What is shared between people are stories generally communicated through the verbal description of the experience. Art and architecture are catalysts to bring people together. Laughing can be any where and at any time, so how can design transcend itself into a way of living rather than just a temporary physical experience?

No comments:

Post a Comment